Egmatic is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and a real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS and Web, so publishing is not a separate project of its own.
Under the hood, the editor writes clean, versioned JSON contracts, and the runtime is a separate engine built on .NET 9 and MonoGame, so a finished game never gets locked inside the tool that made it. A project is readable data, not a binary blob, which keeps projects open to external tooling and automation.
The roadmap follows the same goal: player accounts, cloud saves and leaderboards without writing or hosting a backend. The product is being built AI-native, with AI assistance planned inside the editor and a data model designed for it from the start.
Egmatic is in early access and completely free during this period. The waitlist is open at egmatic.com.




